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Dragon's Call: A Dragon Horn Interpretation of Louise Melin's Winter Horn

In this project, I wanted to represent Louise Melin's 'Winter Horn' by following her pipeline. I started by modeling in Blender and unwrapping the UVs. Then came the most enjoyable part: texturing! I designed the ivory in Substance Designer and finalized the details, along with the metal textures, in Substance Painter. I maintained a mid-poly topology while focusing on the details. The final render was done in Substance Stager. This process was a fantastic opportunity to explore Melin's pipeline and challenge my own skills. I also want to congratulate her—she's an amazing artist, and this was an incredible project. I had a lot of fun working on it!