Technical Game Artist specializing in Technical Art and Stylized Environment Art, with over 5 years of professional experience and contributions to 60+ shipped mobile games. Experienced across the full game art production pipeline, including environment art, modular asset creation, materials, shaders, VFX, animation, optimization, level design, and game engine integration. Proficient with a wide range of industry-standard tools and workflows for both mobile and PC game development, with a strong focus on bridging artistic vision and technical implementation.